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Chris Huff wrote:
>
> I think it makes sense in this case...actually, "blurred_pattern" seems
> even better. Just plain "blur" seems kind of ambiguous...it doesn't seem
> as apparent that the *pattern* is what is being blurred.
>
All right, since English is not my native language i will not argue that.
> Alright...I just downloaded the source code, and will probably integrate
> your stuff into MegaPOV+. (it will be the last thing added, though, in
> case you release a new version before I complete MP+)
Will that be based on Megapov 0.7 ?
Integrating your particle system patch I also saw that some other things
were not yet included in Megapov like the curvature pattern. What's the
reason?
>
> Now *that* has some potential for confusion...
>
Yeah :-)
While the 'shadows' in the object pattern with visibility are infinitely
long, the value raises to 1 at the length of the distance vector in the
visibility pattern.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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